How to Design Circuit Software

Circuit software is one that reproduces the reactions of electronic circuit to current and voltages. Most of the electronic engineers use this software and this is also known as Electronic Design Automation software or circuit simulators. This software is used to verify whether the electronic items work as planned. Here are few steps to design circuit software.

Various components

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First, it is very important to decide the programming language for the software. Javascript is the best option for the simple software and C language is the best option for the software that are used for simulating high electric components.

Next step is to decide upon the electronic components that need to be installed on the circuit. Some of the most used components are resistors, diodes, and capacitors. The advanced circuit might contain waveform generators, microprocessors, and operational amplifiers.

Next basic step is to decide the input stimulus that should be used in the software. Most commonly used input stimulus are analog waveforms, batteries, current sources, and digital waveforms. Next step is to decide upon the electronic measurements. There are two options, it can be either voltage across the resistor or current through the resistor. Next, circuit components can be connected in different ways for different output.

Finally, it is very important to develop mathematical formula, graphical user interface, and a method to measure different output parameters. The code for this software should be written in modules such as code for input stimulus, code for GUI, code for output calculation, and code for component models.

 

 

 

Brief History of Atari

It was in 1971 that Nolan Bushnbell got together with Ted Dabney and created the first coin-operated computer game for use in arcades. They called it “Computer Space.” It was based on Steve Russell’s earlier created game called “Spacewar!” Later in 1972 Bushnell and Al Alcorn would create the game “Pong,” which became an overnight sensation shortly after it came out. Later that same year both Bushnell and Ted Dabney began the company “Atari.”

Pong was released again in 1975 only this time it entered homes as a video game.  Approximately 150,000 of them found their way into U.S. households. With this great success, Bushnell made $28 million by selling his company to Warner Communications. This 1976 purchase ended up being a bargain for Warner Communications since total sales for the Atari home video systems reached $415 million by 1980. They also released their first edition of Atari personal computer. To ensure continued success, Bushnell had stayed on as president of the company.

Unfortunately, by 1983 Warner Communications dealt with losses of $533 million despite Atari’s new computer. They made the decision to unload Atari to the ex-CEO of Commodore, Jack Tramiel. He released a new version of the home computer called Atari St. This turned things around as sales of the new computer rose to $25 million by 1986.

In 1992 Atari released a new video game system called Jaguar. It was in direct competition to Nintendo. Though the gaming system was impressive it ended up being twice as expensive as Nintendo. Atari also faced an anti-trust lawsuit with Nintendo that same year which they lost.

The end of Atari as a company began in 1994. Sega game systems purchased all patent rights from Atari for $40 million. By 1998 JTS, the new owner of Atari sold its assets. Its final trademarks, patents and copyrights were purchased for $5 million by Hasbro Interactive.

The First Word Processors

The concept of word processing includes the idea of creating computer generated text then being able to manipulate it by editing that text, storing it and then retrieving it later and when ready to do so, print it as a document. The first company to successfully create a word processing software program that met with commercial success was Micropro International back in 1979. Their program was called “WordStar” and became the best selling software program of the early 1980′s.

The earliest form of word processing was actually the programmers who used line editors – nothing more than a software-writing aid where programmers would work-out changes to programming codes. This first use of the line editor being used as a word processor started with Michael Shrayer, an Altair programmer, who realized he could write up the manuals for their computer programs they had created by using the same computers that ran the programs themselves. This led to his creating the first word processor called the Electric Pencil back in 1976.  Several other successful word processing programs emerged around this time, including: WordPerfect, Apple Write I, Scripsit and Samna III.

Seymour Rubenstein left IMSAI in 1978 deciding to start his own company, MicroPro International, with no more than $8,500. A software programmer from IMSAI named Rob Barnaby joined with him and wrote the first version of WordStar in 1979. It was originally scripted to work on CP/M. Barnaby’s assistant, Jim Fox, re-wrote the software so that it would work on a new operating system called MS/PC DOS. (This new operating system was introduced in 1981 by Bill Gates of MicroSoft)

In 1982 MicroPro International released version 3.0 of WordStar. This latest version of WordStar for the new DOS operating system quickly became the world’s more popular word processing program on the market. Then, in an incredible turn of fortunes, by the end of the 1980′s programs like WordPerfect surpassed WordStar in performance and completely knocked it out of the marketplace.

The Ethernet

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The beginnings of the first Ethernet began in Palo Alto Research Center (PARC) with Robert Metcalf in 1973. PARC was one of the major locations creating personal computers at the time. Metcalf was part of the research staff working for Xerox at the time and was asked to create a network system that would connect all the computers at PARC. As it worked out, Xerox was working on the first laser printer and wanted all their computers to have access to this new device. Metcalf was assigned the duty of making that happen.

Metcalfe had his work cut out for him. He had to first build a network system that would be fast enough to function properly with the new, quicker laser printer. And on top of that the system had to connect hundreds of computers all in the same building. Hundreds of computers in the same building were unprecedented at the time. If a company had a computer there was either one perhaps as many as three operating on the same premises. This was a revolutionary concept he was undertaking to bring them all together into the same network.

This new Ethernet as he called it connected all these hundreds of computers in the same building making use of hardware that linked machine to machine. It was unlike the Internet in that it didn’t connect remote computers by telephone lines, but directly. It did, however, make use of some of the same software protocol and some hardware that was used by the new Internet system. It was the hardware that connected the computers that led to the new patent the Ethernet received as a new network system. It included chips and wiring with completely new designs.

It has been reported that Metcalfe invented the Ethernet when he wrote a note to his boss regarding the potential of his new Ethernet system. Metcalfe himself, however, has said that the invention of the Ethernet evolved gradually over a period of years. It was 1976 when Metcalfe and his assistant, David Boggs, published a paper on the completed new Ethernet system.

The Floppy Disk

Floppy Disk Holiday Card

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The history of the “floppy disk” is an interesting one. This part of the history began in 1971 when IBM introduced to the world the first “memory disk,” or what was to be called later on, a “floppy disk.”  This first floppy was 8 inches in size and created out of a flexible plastic material. The disk surface had to be covered in magnetic iron oxide which would allow data to be written and read from by the computer. The name “floppy” developed naturally from the flexible structure of the disk itself. The floppy disk ushered in the first device that could contain data and be physically moved from one computer to another.

Alan Shugart was the engineer at IBM who came up with the floppy disk concept. His original intent with the floppy was to be able to move data from one location into another holding device. This larger storage device was a whopping 100 megabytes in size. Nevertheless, it wasn’t long before other uses for the floppy emerged, and soon it became the premium medium for data storage.

The cassette tape in use at the time also used magnetic material to record data. The floppy used a similar idea on the structure was different being a circle of magnetic material instead of a moving stream of tape. The disk drive would attach itself to the center of the floppy and spin it like a record. The head of the drive could read and write data and resembled that of a tape deck head. It would make contact with the surface by permeating the envelope, or the hard plastic shell of the floppy, and could read and write to both sides of the diskette. The first floppy Shugart developed could only hold 100 KB of information.

Shugart refined his design in 1976 when he created the next level, the 5 1/4″ floppy diskette. He did this for Wang Laboratories who needed a smaller size floppy disk that could be used with their new desktop computers. The new 5 /14″ disks were in full manufacture by 1978 and could now hold 1.2 MB of information. Interestingly, the 5 1/4″ size came about during a discussion at a bar, where An Wang pointed to a napkin and suggested that the disk needed to be “about that size.”  The napkin she pointed at was 5 1/4″ in size.

Sony developed the first 3 1/2″ diskettes and drives in 1981. Instead of being actually floppy like their 5 1/4″ counterparts, these were encased in hard plastic. That, however, didn’t change the name as they too were referred to as “floppy disks.”  Their first storage capacity was only 400KB, but this later increased to 720KB and they were referred to as “double density.”  The last version was able to hold 1.44MB and was called the high density disk.

The First Single-Chip Microprocessor

National Semiconductor INS4004 (=i4004)

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November of 1971 the world witnessed the release of the first single chip microprocessor. This new electronic marvel was the Intel 4004, the brain child of Federico Faggin, Stan Mazor and Ted Hoff, engineers working for Intel at the time. With the breakthrough of integrated circuits changing the design of computers from that point forward the only way to improve the concept was to go smaller. This new single chip microprocessor accomplished that by taking all the parts that made up the complex circuitry of the computer (the parts that made it think) and put them all together onto a single tiny silicon chip. They had made it possible for the first time ever to place programmed intelligence into an object that could do the thinking for you.

Two engineers from the Fairchild Semiconductor Company left, as did many others in 1968, to start up their own company. These two geniuses were Bob Noyce and Gordon Moore. After putting together a one-page company plan that described what the company hoped to accomplish, Noyce forwarded this business outline to Art Rock, a venture capitalist living in San Francisco at the time. Rock was able to raise $2.5 million in short order to back their new business scheme.

A hotel corporation had already trademarked the name “Moore Noyce” which they wanted to use for their new company name. But with that off the table, the two entrepreneurs took the words “Integrated” and “Electronics” and put them together to come up with the name: “Intel.” That went on to become their new name. The first product they worked on that made money for the new startup company was the “3101 Schottky Bipolar 64-bit Static Random Access Memory,” better known as an SRAM chip.

After a request to create a multifunction chip by a Japanese company called Busicom, Ted Hoff of Intel figured they could built a single chip that would do the same thing as 12 chips combined. The result was that nine months later they created the 4004 chip, a general-purpose logic chip. This new chip had 2,300 transistors that fit on 1/8th of an inch by 1/6th of an inch of silicon yet had the same power as the old ENIAC computer which consisted of 18,000 vacuum tubes and took up three-thousand cubic feet of space.

Contributions of Douglas Engelbart

If you’ve never heard the name Douglas Engelbart before, you have not followed the progress of the computer from an enigmatic specialized machine that only scientists had the knowledge to unravel, to the simple, user-friendly space-age tool almost everyone uses in their homes daily. Englebart either invented or was integrally a part of the creation of most of the user-friendly, interactive devices that help make computers something everyone could use. Even if you haven’t heard of Enbelbart, you have heard of the computer mouse, windows, teleconferencing, email, computer video, hypermedia and the Internet. Yes, if he didn’t invent it, he played a large role in its creation.

The first computer mouse prototype was made in 1964 in order to work in tandem with a graphical user interface (GUI) called “Windows.” Engelbart’s first mouse was a wooden shell with metal wheels designed to run an “X-Y position indicator for a display system,” as per his patent application, which he was granted by 1970. It picked up the nickname “mouse” because of the tail that came out of the end of the device. At that time when he attempted to patent his version of “Windows,” it wasn’t possible because the patent office wasn’t issuing them for software at that time. Nevertheless he now has over 45 patents that bare his name.

He worked on his inventions during the sixties and seventies in a lab he established at the Augmentation Research Center, Stanford Research Institute. He was determined to create a hypermedia groupware system which he “oNLine System” or NLS. Most of his innovations, including the mouse and windows, were an outgrowth of his NLS research.

Believe it or not in 1968 he held a 90-minute public demonstration of networked computer systems at the Augmentation Research Center. It was there that the world was first introduced to windows, the mouse, and hypermedia (including object linking), as well as video teleconferencing. By 1997 he was awarded the Lemelson-MIT prize for invention and innovation, receiving $500,000, the largest single prize awarded in the world for this kind of contribution. The following year, 1998, he was inducted into the National Inventors Hall of Fame.

The Skinny on SD Cards

Secure Digital card (SD)
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The Skinny on SD Cards

For nearly every electronic device you purchase, you’ll need to spend a few more bucks on another essential component that’s not included a SD memory card. You may be tempted to grab one based on which one costs the least; that would be a huge mistake. The cards are made in a variety of sizes, capacities and speeds to meet different demands and performance outcomes, so select one that’s compatible with your gadget. Here’s a primer on those little plastic rectangles.

The SD card hit the market in 2000, and today it’s the most widely used removable media storage device in the world. The card not only affects how many shots you can take on your digital camera, it also affects the speed at which the image is transferred onto the card so you can take your next photo, or your ability to shoot continuous, high quality videos.

  • Standard SD cards have up to 2GB of memory.
  • SDHC (High Capacity) cards range from 2GB to 32GB of storage.
  • SDXC (Extreme Capacity) cards offer from 32GB up to 2TB of storage capacity.
  • SDHC and SDXC cards with UHS (Ultra High Speed) provide consistent high writing speeds necessary for recording video. This category is sub-divided by class. For example, Class 2 is fine for standard definition videotaping. However, for high definition recording, you’ll need Class 4, 6 or 10. Live broadcasts and professional-quality high definition footage requires Class UHS-1.
  • MiniSD and microSD cards (also available in miniSDHC, microSDHC and microSDXC) are smaller versions of the SD card that fit into tinier devices, such as mobile phones.

Most digital cameras perform well with 4- to 8GB SDHC cards. High performance cameras require 16- to 32GB cards. High definition video cameras need cards 32GB or higher.

Look up the recommended memory card specifications in the literature that came with your device. The SD Card Association (sdcard.org) also provides helpful guidelines and information.

Become a Better Filmmaker

For budding photographers and cinematographers (as well as experienced ones), there’s an online community where you can hone your skills, ask questions and critique the work of others. Vimeo.com, a video-sharing site, now offers a free video school.  And there are loads of free tools for playing and editing videos as well like open source software like vlc media player and xvid codec.

The school includes brief but information-packed lessons in eight different categories:

  • Behind the Scenes  storyboarding, shot design, directing, etc.
  • Do-It-Yourself  a hodge-podge of helpful lessons
  • DSLR Cameras  all about digital single lens reflex cameras
  • Gear
  • Lighting
  • Shooting
  • Software
  • Sound

In the Video 101 tab for beginning filmmakers you’ll find lessons on choosing a camera, shooting and editing basics, and making movies with a Mac or PC.

In the Featured Lessons tab you’ll find beginning and advanced classes on capturing good sound, creating a holiday video, a glossary of video terminology and slow motion effects.

The software section provides tips on using and maximizing various programs, such as Windows Live Movie Maker, Apple Final Cut Pro and Adobe After Affects.

Users are encouraged to do a challenge project after watching a lesson to demonstrate their mastery of the topic.

In addition, the school posts tutorials that were created by other members. You can create and submit your own tutorial for consideration. If accepted, your tutorial will be included in the school, with your byline.

You don’t have to register to watch the lessons, but if you sign up you can join in on conversations, get advice or help, comment on others  work and post your own creations. Members can interact in the forum section of the site, where they participate in general discussions, swap stories, organize projects with other members, and share information about contests and festivals. The Wanted and Offered section includes requests for talent and products as well as promoting one’s expertise and ability.

Vimeo has strict codes of conduct for members, and only accepts original, noncommercial work created by members  no commercial work allowed.

Are Your Company’s USB Ports Secure?

USB flash drive
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Are Your Company’s USB Ports Secure?

The Wikileaks release of secret diplomatic cables from the Pentagon has spotlighted the vulnerability of sensitive information to being downloaded from company computers onto a USB drive and walked out the door.

While businesses have adopted data security practices such as password protection, anti-virus software and firewalls, USB ports are often overlooked as a risk.

The ports can be used both for introducing viruses into a network and for extracting sensitive or proprietary data. Viruses introduced to one computer can quickly spread throughout an entire network and cripple operations for hours or days. Critical data that is stolen or lost via a flash drive can expose information to the wrong entities or open the company to lawsuits. Any of these scenarios can be potentially devastating to a business.

A number of software companies offer security solutions specifically for USB port protection. Some packages, like DeviceLock enable a manager to control all the computers in a network from a central console. The software enables different levels of access for groups or individuals in the system.

Other protective programs like HDGUARD provide write protection to prevent data from being loaded onto a memory stick, as well as lock out capability that ejects any kind of USB device.

Some software programs like USB Port Blocker monitor all activity performed on USB ports, generating logs as to the hardware name and identity, IP address and the date and time when data is transferred to the removable device. This type of program can be run discreetly in stealth mode so clients and external users aren’t aware of it.

Windows XP includes a feature that enables a user to set up password protection for files and drives. Data transferred to a storage device become encrypted, making it nearly impossible to access without the password.

As companies review their network security and protection protocols, USB port protection should be included in their plans.